Asset & Character Design
Characters, environments, and props designed and produced to a consistent art direction, with a pipeline built to actually hit a production schedule.
A great character sheet does not ship itself
Concept art is the easy part. The real work is a production pipeline that takes a design from concept through modeling, texturing, rigging, and animation, at a pace that matches the rest of development, without every asset becoming a one-off bottleneck.
What we build
- Character, environment, and prop concept art aligned to your art direction
- 2D or 3D asset production: modeling, texturing, and rigging
- Animation for characters and key interactive objects
- A consistent visual style guide so new assets stay on-model as the team grows
- An asset pipeline built for your engine, so art integrates without manual rework
How it runs
- 1
Define the art direction
3-5 daysStyle, tone, and technical constraints are agreed before any final assets are produced.
- 2
Concept art and approval
1-2 weeksConcepts are produced and approved before production assets begin.
- 3
Asset production
2-8 weeks, by volumeModeling, texturing, and rigging proceed against the approved concepts.
- 4
Animation
1-3 weeksCharacters and key interactive objects are rigged and animated.
- 5
Engine integration
1 weekAssets are integrated and polished directly in your engine.
How we deliver
- 1
Discovery & Scoping
1-3 daysWe start by understanding the actual problem and your existing systems, not just the brief.
- 2
Architecture & Plan
2-4 daysWe map the technical approach and integration points before any code gets written.
- 3
Build
1-8 weeks, scoped to your projectAI-augmented development that moves fast without skipping review.
- 4
Test & Launch
2-3 daysReal testing against real scenarios before it touches a live user.
- 5
Tune & Support
OngoingWe monitor and refine in the weeks after launch. This isn't a handoff and disappear.
What you get out of it
- A consistent visual style across every asset, not a mismatched set
- Production-ready assets, not just concept art
- A pipeline your team can keep using as the game grows
- Assets that integrate into your engine without manual rework
Questions we get about this
Both. Concept art establishes the direction before production assets are built, so the team is not producing final art against an unapproved design.
Ready to scope asset & character design?
Send us the details of your setup: the tools, the volume, the workflow. We'll come back with an honest assessment and a fixed quote.